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    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
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    • Home
    • Blog
    • Schools of Magic
      • Abjuration
      • Conjuration
      • Divination
      • Enchantment
      • Evocation
      • Illusion
      • Necromancy
      • Transmutation
  • Home
  • Blog
  • Schools of Magic
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

School of Enchantment

Enchantment involves exerting influence over others

Enchanters can manipulate the minds of their foes, forcing them to tell the truth, act according to the enchanter’s wishes, or even simply fall asleep! Enchantment magic can also grant supernatural powers of persuasion or induce madness, making targeted creatures act in ways they normally wouldn’t.[5]

  • Low-level spells: Sleep, Bane, Bless, Command, Compelled Duel, Crown of Madness, Charm Person, and Hold Person.
  • High-level spells: Confusion, Charm Monster, Hold Monster, Mass Suggestion, Modify Memory, Feeblemind, and Power Word Kill.

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